Carl and Princess Donut descend even deeper into chaos in the thrilling sixth installment of the bestselling Dungeon Crawler Carl series, now featuring exclusive bonus material available only in this print edition.
After surviving impossible odds and climbing higher than anyone expected in the galaxy’s most popular reality-show dungeon, Coast Guard veteran Carl and Princess Donut face a turning point unlike anything they’ve encountered before. Following the devastating events of the previous floor, the balance of power has shifted, and no crawler is safe.
The eighth floor is pure madness.
Ancient gods long thought forgotten begin to stir. Old rivalries and buried betrayals resurface. The dungeon’s unstable AI system continues to break down, making the already dangerous environment even more unpredictable. Meanwhile, a mysterious tiara placed upon the head of an ally threatens to complicate matters further.
This floor introduces a deadly new challenge: crawlers must hunt and capture six powerful monsters, transforming them into collectible combat cards for use in future battles. The stronger and more dangerous the creature, the more valuable the card becomes. But at the end of the floor, their enemies will wield terrifying decks of their own, forcing Carl and Donut to build the strongest team possible if they hope to survive.
To gain the advantage, they set their sights on the most feared monster in the dungeon—Shi Maria, the infamous Bedlam Bride. Once connected to a missing god, she possesses an attack so horrifying it can drive victims into madness.
But Carl knows better than to assume that capturing a monster means controlling it.
Welcome, Crawlers. Welcome to the eighth floor of the dungeon.